Descripción
A leading gaming studio has recently launched its first title, an infinitely replayable, global, and free-to-play Hero Builder for PC and Mac. In this genre-bending game, players take the role of an enterprising adventurer on a quest for wealth and glory in an intergalactic marketplace.The studio fosters a culture of innovation, inclusion, and passion among its team and fans to deliver impactful experiences that shape the way we all create, entertain, and play. With a truly global presence, its employees span across the US, Canada, Korea, Poland, Brazil, Greece, France, Ukraine, and more.As aSenior Graphics Engineer, you will work closely with a tight-knit team developing rendering technologies, tools, and systems that bring the game vision to life. We value independent, innovative team members who thrive on tackling complex challenges. In this role, you will have the opportunity to contribute to all aspects of graphics development, ensuring the game is both visually stunning and highly optimized.ResponsibilitiesProficiency in C# and shader languages (HLSL, GLSL, etc)Strong skills in graphics performance analysis and optimization including graphics hardware accelerationStrong understanding of lighting principles, HDR, physically based rendering (PBR), and other modern rendering techniquesIn-depth knowledge of industry-standard graphics APIs such as Vulkan, OpenGL and MetalFamiliarity with Unity URPStrong 3D math skillsGood understanding of software design principlesFamiliar with developing for cross platform productsExperience with applying and supporting art workflows and toolsStrong understanding of Unity Addressables packageKnowledge of Amplify Shader Editor Unity PackageFamiliarity with mobile graphics chipsetsRequirementsThis specialist role is designed for a candidate who is passionate about creating visually stunning and performance-optimized visuals in Unity3D environmentsTroubleshooting and solving graphics engineering problemsImplementing computer science and mathematics principlesCollaborating with artists, designers, and other engineers to design, research, innovate, and implement rendering technologies and feature setsAnalyzing and optimizing code related to graphics engineeringWork closely with production to establish timelines and milestones and ensure timely deliveryCreate technical benchmarks to be used in production, implement optimizations and monitor the performance of the gameCooperate with, and support, other programmers and members of a multidisciplinary teamActively seek opportunities to improve the game(s) performanceCreate and maintain technical documentationShare best practices and new tools with the other artists and programmers#J-18808-Ljbffr